Yup, that’s what I’m working on right now…..
GrymJim is to have randomly generated enemies. Why? Laziness mostly, but also to see what it’s like. I like the idea of a random element to to Jim’s quest to mix things up a little.
OK, when I say random enemies, here is the plan….
I’ll assign random values to things like the X location of an enemy, it’s speed, direction and the like. What I’ll NOT do is cast a seed so the locations of the enemies will ALWAYS be the same (in theory) so no one play will be at an advantage (or disadvantage).
Anyway – the first screenies. Be warned, these are using my cobbled together, badly drawn excuse for pixel art.
And it gets better……..
Actually, I don’t think Grym is TOO bad….
There you go anyway, an update for updates sake quite possibly, but an update none the less.